Crystal Power / Wrath – Your early game removal cards, keep them against Aggro if you know that you will need to answer some early game threats.Lower Priority (Keep only if certain conditions are met) Having him in opening hand not only means that you will be able to start comboing on Turn 7, but you also won’t hit him with Fungal Fortunes and discard it. Kael'thas Sunstrider – Kael’thas is a core card in your deck and a reason why you can pull off those crazy combos.Against faster decks, it will give you bodies to deal with their minions, and against slower decks you can even threaten an early lethal sometimes. While you ideally prefer to combo it with something, just playing it on curve is great in most of matchups. Glowfly Swarm – Most of the time, it will summon 5-7 2/2’s for just 5 mana. Overgrowth – Your ramp card – the thing about this deck is that you really want to get to 7 mana as soon as possible for a few reasons, and if you play Overgrowth on curve you land at exactly 7.It gives you more options, possibly draws you ramp and adds more spells to your hand. While you can miss sometimes and draw a minion, with only 2 of them in your deck, it’s pretty unlikely. Fungal Fortunes – Possibly the best card to have in your opening hand – drawing 3 cards for 2 mana is amazing.In fact, I’m pretty sure that this build is even Legend-capable.Ĭheck out Hearthstone Budget Decks & Guides for All 10 Classes! Budget Spell Druid Mulligan Guide This build is basically a meta version – and given that it’s pretty strong if you learn how to play it correctly, you should easily be able to climb ladder with it. Of course, things don’t always work that way, but if you pull it off, it’s just an instant win. In some cases, you can have a 30+ mana turn starting with a mere 7 mana crystals. Thanks to the mana cheating of Kael'thas Sunstrider, the deck has some really explosive mid game turns. Instead of trying to establish board control from the first turns, you usually skip them or draw more cards / ramp and only really start playing in the mid game. However, the way you do it is very unique. Your main game plan is to flood the board with minions, make them stick and then kill your opponent with attack buffs. It’s kind of a spiritual successor to Token Druid decks. Spell Druid is a new archetype introduced in Ashes of Outland, but the general idea behind it isn’t exactly new. This guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies! Introduction to Budget Spell Druid Our Spell Druid deck list guide for the Ashes of Outland expansion will teach you how to play this budget list.
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